Posted by Crusader from athe530-k183.otenet.gr on September 23, 1999 at 08:22:38:
In Reply to: Re: I can't get my Fate of Atlantis to talk posted by Dirk Pitt on September 22, 1999 at 22:48:52:
You said you get error messages when Indy begins to speak, right?Are you sure that your PCI soundcard is 100% DOS-compatible?This is kind of tricky with these PCI cards.Try to find out what Ensoniq suggests for achieving DOS compatibility, it may even be connecting a small cable, PC/PCI is called I think, if your motherboard has an SBLink connector (it should say so on the manual).It may be loading a driver or something.By the way, you have th CD version right?If so, the sound effect of the glass breaking as Indy appears for the first time , during the intro, is digital audio, such as the speech itself.Do you hear the glass breaking (as a sound effect, not something resembling a MIDI sound, as it was in the floppy version -I think)?I guess then you should hear Indy speak as well, it is practically the same thing, digital audio (speech or effects.
Base memory is the memory below the FIRST 1 Meg of RAM, more specifically the first 640 K, that is available for programs to run.Old MS-DOS applications, such as Fate of Atlantis, require available memory below 640K.In a nutshell, you may have 128 MB RAM and still not be able to run a 1991 game, usually flight simulators, because they require available memory below 640 K . Usually W95/98 when running MS-DOS load all their drivers there, so little is left for the old programs that cannot have access to the vast amounts of Extended memory that nowadays computers have.Type mem in DOS prompt to see how much memory you have left and check how much Atlantis needs to utilise the sound card for speech and sound effects.Good luck.