Posted by Short Round from ABDFA471.ipt.aol.com on February 12, 2000 at 21:23:13:
In Reply to: More Infernal Machine bugs and trivia (can anyone with Smacker videos check if the Indy SNMs are patched SMKs???) posted by Jerry King on February 12, 2000 at 15:09:09:
: I submitted those to indy.infernalmachine.net, so they will probably
: appear there, but in the meantime, here they are now for anyone interested: :)
: A small bug in the waters of Palawan Lagoon: there are areas with
: "underwater
: glass" :). That is, you can't swim through some areas in the
: water, even
: though there is nothing there. You have to move a bit to the right
: to swim
: further.
: An interesting boulder bug in Peru: using the TAKLIT_MARION
: code in the
: final escape may sometimes allow the last boulder to roll... right
: through
: you and then through the wall. :) Then you'll be able to walk
: around but
: the camera will be frozen. If you go outside, the screen will
: show a very
: small Indy near the boulder.
: Another Peruvian bug: if you stand in a wrong section of the
: tunnel which
: collapses, the boulder will roll and the camera will follow it,
: instead
: of returning to you. After some time, the boulder will crash
: through the
: wall, and the game will freeze (fortunately, reacting to Alt-F4 :).
: Do not use the new 1.2 patch unless you experience some really
: annoying bugs
: that it may fix. The new patch will most likely make all your old
: savegames
: useless. The same may go for the v1.1 patch if you played the
: game before
: applying it (I haven't checked this). It seems that applying
: patches makes
: older savegames useless. It's horribly annoying - it may be the
: worst bug of
: all those in the game!
: Funny ways to crash the game :) - using cheats, kill
: someone/something that
: should appear in an automatically played scene (not a cutscene). For
: example,
: use URGON_ELSA on Pudovkin and kill the guard who enters the cell
: while he's
: standing near the sink. Now exit the room... and bang!
: I have a feeling that the SNM files are actually Smacker SMK
: animations with
: changed headers. Unfortunately, I don't have any Smacker movie so
: I can't
: verify that and possibly patch the right offsets of these SNMs
: to make
: SmackPlay play them (that is, if they ARE Smacker files Can anyone
: with any
: SMKs lying around (I think they were e.g. in Jedi Knight
: and SWIV)
: compare them with SNMs and see if they're really patched SMKs?
: For people who enjoy wacky ideas (like myself :): after using
: MAKEMEAPIRATE,
: you shoot chickens from the bazooka - and you shoot them very
: slowly,
: so slowly that it's possible to e.g. send an army of a dozen flying
: chickens
: at your enemy, or, running down any slope, create a "wall" of those
: chickens
: (shoot one, go down a bit, shoot another one, and so on). This is
: completely
: useless, but it DOES look very funny!
: Indy's new outfit: at the very beginning of Palawan Volcano dive in
: the pool
: on the left and use the MAKEMEAPIRATE code. Now climb out... Lo and
: behold,
: it's an Indy-Guybrush mutation! Type the code again, and it's Indy,
: but with
: no hat on! (Watch out - this is funny but it will make some objects
: from your
: inventory disappear!)
: Use similar strategy in Olmec Valley and witness Indy grow a
: "ponytail! :)
: Why haven't I thought of that before? Indy uses the Jedi Knight
: engine... and that means that many JK utilities work with Indy! Yes - you can use the JK GOB browsers and extractors, and the JK 3DO viewer.